Weather System

From The Old World Wiki
Jump to: navigation, search
Cloud flying above the Player.

Contents

Description

The Weather System handles the Map's Weather. It takes care of Cloud generation, Lightning, downfall of various sorts.

How It Works

Clouds

As previously mentioned in Water System in order for Cloud generation to happen water must be present in the air. When this water reaches a certain threshold (Threshold is randomized each cloud generation) it will automatically spawn a cloud that moves off into a random direction with a random time before it starts its downfall (Either rain or snow).

Temperature

Temperature is one of the core assist systems for the Weather System to function. It is currently calculated by height level and distance from the equator.

Humidity

Humidity is a subsystem of the Weather System which utilizes the Temperature System and the Water System. During a game session depending on the temperature in certain areas water will dissipate and be transferred from the water system over to the Humidity system.

Biomes

Biomes are calculated by both the temperature and humidity systems in order to create dynamic and simulate the biomes throughout game-play.

Future Updates

In Clouds will be able to cause Lightning strikes by coming to close to each-other.

Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox