The Old World is a top-down 2D Sandbox RPG focused on a dynamic game-play as well as creating a rare interaction with the environment and AI inside the game.
Currently in pre-Alpha stages and currently being developed by the Virtual Static
The World is randomly generated, allowing for a fresh new start of an adventure every time you choose to create a new character. With an ever-changing World where history is made every second of game-time.
You're apart of creating that history, every choice you make will have an impact on the world, Whether it is a good or bad impact is your choice to make.
Villages may arise from only a handful of people and may in time either grow and bloom into a larger settlement or crumble and fall. Perhaps you will be one of the infamous few who have a thirst for destruction of a whole civilization, or you might be one of the few willing to overcome greed, theft and plundering in order to construct and build up your own Empire among the many roaming this world.
Whomever you may be. The thief, stealing for his or her own gain from all sorts of places, innocent people or large Empires. Maybe you'd prefer to wield the immense forces of Magic or a brutal Warrior. You have all of these choices and more, these are made during your history in the world, there is nothing pre-determined. Everything is yours to change if you so wish.
The World is yours for the taking.
No Limits, Pure Sandbox.
The Old World uses a custom-built Engine and Framework written in C++.
The Graphics is rendered by interfacing with OpenGL(Orthoview) through the SDL library as well as input for Mouse & Keyboard & Controller.
Game data is stored inside a custom-built database saved as plain text inside ".hjox" files and Textures are saved as large SpriteSheets in the format ".PNG". Making both game data and textures easy to modify.
Currently The Old World Supports the following platforms
- Windows (Tested: XP, W7)
- Mac (Tested: 10.7 OSX Lion)
- Linux (Tested: Ubuntu 11.10)
Currently The Old World Runs on more or less all PCs ranging back 3-5 years.
Lowest Specs. Tested:
- ASUS 1000H Netbook
- 1.6GHz Single-Core
- 1GB RAM
- Intel Integrated Graphics Card
- External 17" Screen
- FPS Range: 60-120 (Unoptimized)
- RAM Usage: 100-200MB (Unoptimized)
- Alpha TBD
- Water System
- Weather System
- Map System
- GUI System
- Farming Mechanics
- Magic System
- Projectile System
- Buff System
- Lighting System
- Combat Mechanics
- Infuse System
- Quests (Generated)
- Groups (AI)
- Empires (Player Controlled)
- Weather System (Thunder)
- Map System (2048*2048 Maps)
- Weather System (Wind System)
- Character (Journal System)
- Dungeon Generation